Zenion Games was founded in 2013 by business partners Damien Lavizzo and Phillip Jenné. Since the beginning, Zenion has remained committed to top-notch storytelling, fun and compelling games, and deep community engagement. We are based out of Temecula, CA.
As fans and gamers ourselves, we live to create engaging worlds and nurture the communities that develop around them. We listen to our fans and value their feedback, and even incorporate ideas and events generated by the fandom into our universes. Our fans are our ultimate validation - we test our products and solicit feedback relentlessly, and we're open to both the praise and the criticism. Our ideas are seeds to be nourished by the fans, we are the caretakers of that content.
We "build the sandbox" for our players and fans, and bring their ideas to life. We never put our name on anything we wouldn't be proud to own ourselves and we're unafraid to change directions if what we're doing isn't working.
We empower our customers by never being a dictatorship. We have some compelling stories to tell but we also believe the fans have stories to tell but not the resources to bring them to life. It's our mission at Zenion Games to give the fans a voice and bring those ideas to life in the best way that we know how. Imbuing our products with a sense of personal ownership will increase the impact our products have - we live for those moments when a fan can hold something in their hands and say "that's my character!" or "I wrote this story!" Regardless of the delivery method, we make it our priority to put the community first and develop products that demonstrate that commitment in every aspect.
Coming from a background in sales and retail for companies like Sony, Disney, and Apple, Damien decided to strike out in his own, and in 2013 founded Zenion Games. As a long time tabletop and card gamer, Damien brings a passion for the process and a love of deep, rich storytelling to every project. His characters and stories drive our products.
Vice President, Development
Coming from a background in education, Robert is responsible for the mechanics development of each product. Robert was also the creative mind behind Counter Clockwork Games, makers of the award-winning Alien Labyrinth. Robert's strong grasp of numbers and game mechanics makes him an integral part of bringing our stories to life in a playable, entertaining way.
Vice President, Design
A talented and prolific designer, Phillip is an integral part of every Zenion product. Phillip is responsible for the look and feel of every Zenion product. His unique style and relentless attention to detail can be seen at the heart of everything from the Zenion website and logo to the packaging for our games. Phillip's stunning design is the face of Zenion.